We are currently designing a new experience. More to come!
As the Chief Experience Officer, Rob leads a galaxy of creative minds and experts that capitalize on the mostly untapped human potential for creativity. Rob serves as Senior Editor of the complex and often revolutionary ideas and learning solutions that come out of Interplay.
His interest in experience design started in his early days creating sets, props, lighting, sound, and special effects for professional theaters ranging from Broadway to Alaska and creating experiences at Seattle’s Pacific Science Center.
Jumping from the presentational world to the interactive, Rob took up multiple design and execution roles as technical director, production manager, and game designer for Entros before starting Interplay Experience Design in 2003.
Michael is the resident game design expert at Interplay. He uses his mastery of language, his teaching experience, and his skills developing award-winning games to design games, activities, and puzzles that deliver results.
Michael’s passion for game design has resulted in twenty-three published games, including Microsoft, Mattel, Hasbro and Gamewright. His creativity in game design has twice been recognized with Toy Industry Association “Toy of The Year” awards as well as a Parents’ Choice Award, Dr. Toy’s “Best Toy” award, and four Oppenheim Platinum Awards (which represent the most innovative, engaging new products of the year.)
His teaching years also lead to an hard-to-achieve accolade—an English class so popular with students they demanded the high school offer more of it. His experience design approach to problem-solving— honed through his years at Entros— has resulted in projects including the dimensional Film Museum, interactive digital wall games for Salesforce, and games that literally fit on a pencil.